2: The editor
The editor is one stage, one timeline and one inspector. You add media, place it on the stage, and it plays against the audio.
2.1: The media library
Everything starts in the media library on the left: images, video and audio. You import files, or capture them in place with the recording studio. Each item is thumbnailed, so the library reads at a glance: video gets a poster frame, audio a waveform. One track is the audio, and it is the clock the whole presentation runs on, so its length is the presentation's length.
2.2: The recording studio
You do not have to bring media. The studio captures straight into the library:
- the microphone, for narration,
- a screen, tab or window, with the tab audio and the microphone mixed into one track, and
- a camera.
A screen recording with narration is often the whole raw material for a demo video, ready to caption and cut.
2.3: The stage and the timeline
You drag an item onto the stage and size it where it should sit, and you set when it appears and leaves on the timeline. Scrubbing the timeline moves the audio and the stage together, so you are always editing against the sound. Select an item to open its inspector; click an empty spot on the stage to get back to the presentation settings: title, dimensions, export frame rate and default language.
2.4: Transitions and camera moves
There are two kinds of motion, both without keyframes:
- Transitions run once, on entry and exit: fade, zoom, wipe, cards and more, from a shared set.
duringanimations run for an item's whole life: push, pull, pan, Ken Burns, float, sway, pulse. A slow controlled zoom is one choice, not a curve to draw.
Both drive the same CSS classes in the live preview and the same canvas curves in the renderer, so a move you set in the editor is the move you get in the export.